Little Busters! Converted Edition! Update 19-02-2014

psp2

Okay now its about time I give out a status update.

All routes have now been translated (except Esctasy related routes like Sasami, Saya and Futaki as I am missing translations for those).

There are still a small amount to translate, but thats smaller parts like “play with masato” scenes and image editing of the game menus (thanks to Kaguya for the translations to the menus). If everything goes as planned, I believe I will be able to commit the release this month or the next, but please only see this as an estimate (I can’t foresee all interruptions..).

Also, I have news for those who wants to play this on Android, Iphone etc., PPSSPP which is a software that allows people to play PSP games on multiple platforms has gotten an update here recently. Thanks to this update, the game now runs better than with the previous version (with custom settings listed below as described by my QC  Paragon4696).

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PPSSPP settings for running Little Busters! Converted Edition!

——————————————————————————————————

Buffered rendering has to be enabled
The 60 FPS thing needs to be disabled
Software skinning has to be set disabled
Rendering resolution has to be disabled
Texture filter needs to be set to “Linear on FMV”

——————————————————————————————————

The game does not work as well as on a real PSP, but according to Paragon4696, its not really a problem at all. Only issues involve trivial things like an 1/4 – 1/8 second flick when switching from dialog with speaker to dialog without speaker.

That should be all, I’ll be back when more news arive!

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44 thoughts on “Little Busters! Converted Edition! Update 19-02-2014

    • Oh sorry I didn’t say it before, but I just found another guy with the Vita version. The Vita version has its number of complications, basicly it doesn’t install the game and I haven’t been able to find a a proper way of homebrew enabling it (if possible). I am sorry to say that you “may” have bought it needlessly.. First release problably won’t support the Vita, but if a way arrive to homebrew enable the Vita and enabling it to run Vita game ISO then it would be possible to release a patch for it. Garanteed compatibility is the PSP and anything that runs PPSSPP (Android, IOS like Ipad, Iphone). I have (however) found that Vita may be able to run PSP isos which would enable you to play the PSP version on the Vita.

    • Me and Paragon4696 are currently testing/editing and a patch should be ready to be released within 16 days. There is only one issue with this patch,it seems that some of the dialog of the minigames aren’t located in the installed game files. This doesn’t affect the story in any way and you most definitly will still understand what to do in the minigames since the controls, tips etc. are still in english. I’ll problably patch those lines sometime i the future, but they shouldn’t cause any problem with understanding.

  1. i have a vita with 6.60 TNV i can test it if it works on it if you want 😀 (i really want to play this game ><)

      • there are no other Latin music ar#tsts&i8221;My thoughts exactly. In fact, my first thought when looking at the picture wasn’t even the dress, but “Is that an AWARD she’s holding? Why would she be holding an award?” Because honestly, her music is terrible, songs are poorly written, and she has next to no singing talent.

  2. If your Vita is currently running the eCFW (PSP XMB) then you can play this, since that XMB will run anything a hacked PSP could. I look forward to this!! Thanks for the effort!

  3. So, how do this patch work? Do we have to download the game from beggining( the patch have become 1 with the iso game file) or we only download the patch and apply it? If it’s the second, how do we apply the patch?

    • The thing thats so great with this game compared to others is that the game includes two discs where disc one install the game on your SD card. This means that the patch you get will be a program that automaticly applies the patch to the installed folder. This is also the reason why this patch works without homebrew enabling the PSP.. Basicly, just play disc one of the game (in your case, an iso of disc one) which will install the game in your saves. Then apply the patch to the installed folder and you are ready to go.

  4. Yea i have a PSP, a powerful PC with PPSSPP, a great PPSSPP emulator for iPhone 5S that works great, and Vita with PSP XMB. I’ll help test it out on all those!

  5. patr0805, I tested your tool with PS3 version and it almost compatible. The main issue is forced ‘binary inverting’ when saving PAK file. Voiced dialogs shows as blanks and ‘Autoinsert $S014’ never used.. also there’s thin katakana instead of hiragana in text fields for some reason.


    I really hope you can make your tool compatible with PS3 version of LB, considering this is the only version with HD textures. Here’s link to PAK file:
    http://www.firedrive.com/file/23194852FA6758A5

    • Autoinsert $S014′ never used <- My software only affect those where you click "save changes" on. it doesn't compile a file without changes and only entries changed will be compiled. if a dialog starts with a size command, it is removed. When you click "save changes" on an item, it will autoinsert $S014 which means (size 14 which was a proper default size on the PSP).

      Voiced dialogs shows as blanks <- my software is only designed for translation, there is unfortunately no options that let you see/edit the voice attribute to a dialog. If you really need that, tell me, but I didn't find it nessesary. When you edit the text of a dialog with attached voice, the voice attribute will remain. Do you mean to tell me that the voice attribute disappears when you edit the text of a voiced dialog?

      there’s thin katakana instead of hiragana in text fields for some reason. <- this is an issue and I'll look into it 🙂

      • Autoinserting is not issue, it’s just never used, I guess.

        And I’m sorry, I was wrong about voiced dialogs… There’s few lines in beginning showed in program as blanks, where’s lines should be. Now I figured that’s because of Talker’s Name. It seems Talker’s Name handled differently. In most cases Talker’s Name called by number like 1,2,3,4, etc. And there’s always 0x60 hex value before Talker’s Name. And in some lines there’s specific Talker’s Name used, like //0x60custom_name$d”Dialog.”// <– those doesn't shows up in program.

        And main issue is still binary inverting. It's not used in PS3 version as well. English text writen in ANSI shows perfectly fine in game in dialogs. But program still forcely coverts edited lines after pressing "Save PAK file" button.

    • Please add me on Skype, it would be much easier than starting a long thread on my blog.
      My Skype name is: patr0805.

      Anyway I’ll look into the issues, however you shouldn’t think everything in commands when using my program. Basicly there are two textboxes when you editing a dialog message (head, content), head is equals the speaker and content is equals the dialog. The empty lines you are talking about are ones that you shouldn’t touch. Basicly they are empty dialog messages that has some sort of command attached to them (I didn’t see a reason to make the program show it since I found it useless in a translation project).

    • ESTE ES EL TIPO DE PERSONAS QUE POSTULA EL DISQUE NUEVO PRI QUE SOLO USAN EL DINERO DE LA COMUNIDAD PARA COMPRAR GENTE COMO EL COMITE VECINAL ENBDZECAAO POR ABRAHAM, JUAN VALLE Y MARIBEL HERRERA QUE TRABAJA PARA EL Y SUS INTERESES Y PARA EL MEJOR POSTOR Y QUE TAMBIEN AGREDIO A UNA SEÑORA DEL MISMO COMITE CON UNAS LLAVES, A FINAL DE CUENTAS DE LA MISMA CALAÑA QUE SU JEFE MARTIN MEDINA Y LE PEOR ES LA GENTE QUE LOS SIGUE PORQUE QUIEREN SACAR BENEFICIO

  6. I will gladly make a Topic on Wololo to spread your translation to the Ps Vita owners with ecfw. I look forward to this patch. If only someone would translate Steins;Gate.

    • I have to thank you for the efforts yo&128#u7;ve put in penning this blog. I’m hoping to see the same high-grade blog posts by you later on as well. In fact, your creative writing abilities has encouraged me to get my very own blog now

  7. WOO! It should be out any minute now! I can’t wait! Thank you for all of your guys’ hard work! I’m sorry I’m so impatient but I’m so excited 😀 You guys are awesome!

    • I have set the schedule for the post publishment to be within 3 hours while we do some last checkups/corrections on things. I know some people would problably tell me just to post it allready, but I have spend quite the time on this (consider that this is my first hacking project ever..), so I just want things to be okay.

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